GLSL Lib

Description

This repository includes many functions that I encountered through programming with shaders. These where created or added when I was working with several projects. I'm using this to avoid searching through old projects, when I'm tinkering around with new shader code, to find already written algorithm's.

The functions are NOT optimized for speed. The intend is to represent the idea of the algorithms and to be very readable, so the functions can be easily modified and optimized for its specific use in a actual project then.

Focus is about clean code

Testing distance functions

Testing vogel point distribution

Testing easing functions

Testing noise algorithms

Testing random distributions